Here's a model I made some time ago that I forgot to post. It's acceptable but it has some pretty bad topology that is hidden the sculpt. At the time the only way I knew how to get a lot of clean cuts and small details was to sculpt in super high resolution. Because of this, this model uses way more polygons than it needs to for the level of detail that you see here. Now with the Zmodeler function I can get a lot more detail with a lot less polygons because of the way I can organize my edge flow.
As a side note, I've temporarily removed the 3D page on my portfolio because I've realized how terrible it was. The work I'm doing now is far superior and when I have those finished I'll be bringing the 3D section of my work back.